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(1 edit)

I left a comment before but I don't actually see it on here. Great submission!A very cool mechanic, especially when it's used for exploration. It's nice that you don't lose "health"/organs when you walk where you have already walked *however* due to the dark environment/player light, the player can't see all the ground on screen. So, it helps remember where you've walked as you explore, which is cool. A couple small things I also like: 1.)The elevator music at the end is great. 2.) The screaming skeleton is scary! Good use of the sound to give the play a cue that it's coming. 3.) Nice touch teasing the boss room door before you actually can open it. 

The game has a bit of an odd aesthetic but also it's own kinda charm.

Thanks for playing! I'm glad you enjoyed the game! 

The elevator music was one of my favorite parts too haha

I put the sign to the lich boss so that players would recognize that they could open the shortcut and they could know what they are working towards, but I ran out of time before I could put in an elegant solution. I'm glad you enjoyed the aesthetic though, even if it was unintentional!