I left a comment before but I don't actually see it on here. Great submission!A very cool mechanic, especially when it's used for exploration. It's nice that you don't lose "health"/organs when you walk where you have already walked *however* due to the dark environment/player light, the player can't see all the ground on screen. So, it helps remember where you've walked as you explore, which is cool. A couple small things I also like: 1.)The elevator music at the end is great. 2.) The screaming skeleton is scary! Good use of the sound to give the play a cue that it's coming. 3.) Nice touch teasing the boss room door before you actually can open it.
The game has a bit of an odd aesthetic but also it's own kinda charm.