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(1 edit)

Okay so I removed the Walkable Area completely through the interface, added a new one, and re-positioned it and it works (what you said to do). I think the issue occurred when I went to the polygon collider and hit 'reset' on the component itself. Lesson learned! Thanks for looking into it.

Cool, I think it's likely still the winding, so hopefully fixed in the next update, but either way, good to know the fix if it happens to others!