Awesome, thanks!
JustinMucus
Recent community posts
So, while working on my old-fashioned adventure game with clickable verb buttons, I can get everything to work fine if I edit the PowerQuest.cs script (specifically for inventory interactions where the OnInventoryClick function only reads left or right clicks and assigns either the Use or Look at actions), but of course I'd prefer not to edit that script. Is there any other way to override that specific function?
I'm fairly certain there is not a way to add more verbs yet, which I can pretty much deal with fine by splitting the Use action into different verbs like Talk To, Pick Up, Give, etc.
Additionally, and unrelated, I'd like to prevent the dialog tree gui from turning off after a dialog choice has been made, again it appears as if that can only be changed in the OnDialogOptionClick function in the PowerQuest.cs script. I could get a workaround going if there were OnDialogStart and OnDialogEnd calls. Do those exist in any capacity?
Some more info. Turns out I'm getting log warnings saying 'Couldn't Find Path' whenever I click outside of the Walkable Area. But I connected another room to the room with the issues and when I click the Hotspot to transition to the new room, the character won't even walk to the WalkToClicked location and it'll just load the next room. But everything in the new room works fine. The player will spawn at the spawn point and walk to the right spot after entering. I can even click outside of the Walkable Area in that room and he moves as expected. But if I transition back to the problematic room, he just spawns in his original spawn point and I get lots more of those 'Couldn't Find Path' log warnings.
Hello again,
Whenever I click outside of my Walkable Area, my player character doesn't seem to want to walk to the nearest spot inside the Walkable Area. This was working fine earlier but just decided to stop after I imported an updated background and re-positioned the Walkable Area's collider. It seems that the player only wants to walk when A) I click inside the Walkable Area and B) there is direct line-of-sight to the point I clicked from the player character.
Any tips?