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Thanks for the feedback!

After some introspection, it seems that we couldn’t properly convey what we wanted to achieve with the mushroom…we wanted the player to hit jump as soon as they step on the mushroom (acting as sort of a jump boost), and not later when they are in air. As the latter is more often found in popular platformers (Celeste for example), it lead to some confusion.

A better tutorial might have helped I guess.

Also yes there is 0.3 seconds of Coyote time…the time window before the rocket starts moving really is a bit too short, we should have play-tested the game better to notice this earlier

But yeah thanks a lot for taking the time out to play our game and provide some great feedback !