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(+1)

Im not joking by the way.  Here is my reasoning:   

You executed an idea into a game and did it pretty much flawlessly.  The controls convey the action of the character *perfectly*, and what some people consider a flaw with the hitboxes....is actually just expressing the idea it represents exactly as it should.  I'm sitting here like "damn it, why are they so hard to hit, must be a really small hitbo....omg this is brilliant."  

The humor was top notch, comedic timing was spot on.  

Everything felt properly reactive, and the facial expressions and eye tracking were such great details and injected a ton of fun into this.  Just dancing around and looking goofy was a joy before the game began.  

The simplicity of the controls still enabled a variety of actions, and everything "felt" great. 

This is probably the most "lean and mean" expression of a video game I've played in a long time.   

(+1)

Thanks so much for your comment! I'm really happy you enjoyed the game! I wanted to make a point of letting the player be able to express and have fun while moving around, so I'm glad it hit the mark with you!