Nice game! I agree that the bloom is too much that it becomes blurry. Nice music choice! I think I'd prefer a bit more warning before the projectiles spawn.
Good Job!
Really solid game and nice use of the mechanics! The art is awesome too!
I think the difficulty grows a little too early and it'd be nice to have visual slots for the groupings. Plus maybe some RTS-style drag and click to get groups of units. But totally understandable since this was made in two days! Props to you!
Thanks for playing! Credits for the graphics mostly go to overcrafted. They had the perfect art assets for what I had in mind! Anything specific I should look to work on for the attack system?
Thanks for playing + the feedback! I had a lot of fun making the AI! I think it's the first time I moved player input into a proper controller class so I could use the same capabilities for the AI. I wanted to avoid upside down controls so I limited the rotation. I may look into different options for this though. Thanks again!
Hey thanks for checking out the game! I kinda reused the hand controls from a game jam in the past about squashing bugs and figured it'd work well for a fighting style game! I setup a little "Main Menu" button for when the fight ends, but I guess it isn't showing up. Thanks for calling it out! I can probably get a fix out for that.
Thanks so much for playing! The punching bag mode was my original prototype before I programmed the AI. I had enough fun with it to add it as a separate mode. I'm glad you liked it too!
Credit for most of the art and the faces goes to Overcrafted on OpenGameArt https://opengameart.org/content/little-boxing-set
I made it out and had lots of fun! There's clever level design here! I liked the ghost + mirror mechanic. The player has a cool design! Always cheery (when alive.) Nice music and art all around!
I'd suggest having the camera in front of the player instead of following behind. I also had a little trouble getting caught on corners when fleeing from ghosts. I think shrinking the hit box would help.
Good job making this in such a short time!
Nice chill game! The pixel art looks great! I really like the little wing animation with it :)
It was a little tough swiping left since it only went that direction while holding 'A'. I think it would help if it saved the last horizontal (A or D) and swiped in that direction. Oh I also like the music and sound effects. Ain't no shame in reusing work! Good job!
I had a lot of fun with this! I like that the only hints are in the level names. and everything else is left for discovery. Level 3 was the toughest for me, but after finally solving it the rest of the game just clicked for me, I'd suggest making the grid size for level 3 smaller to let the player be able to accidentally solve it, but still learn from it. The last level did a great job of throwing all the concepts together and having them interact.
Good Job!
Controls List since they aren't shown in the game (Note: this was tested and used with a Dualshock 4 controller. I'm not sure how well other controllers will work)