This is a very clever game! The backstory/concept is great, I wish it was told in more of an interactive or cutscene format. Same for controls, the control scheme is unique enough that learning how to do things while I'm performing them would have solidified it to me. I'm glad you gated off the intro and allowed players to learn how to do everything before facing any enemies. It wasn't clear to me that the flashing red boxes were things that would insta-kill you -- maybe a basic system for "You're getting close to crashing" "Incoming" would warn players to avoid it.
The control scheme is definitely not designed for traditional combat and I love that, fits the theme well.