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I had to run the program 5 times with administration settings on a Windows 64. It would show up in the taskmanager but it would not run, unsure of the problem but it worked after the 6th attempt. 


The concept was interesting but from a players perspective it is hard to understand the story and what your supposed to do, even with the instructions in the beginning.


I'm an artist so I'll focus on the art direction. Its a unique style that I'd enjoy more in a different media form, but that's just a personal opinion. The scale of the items within the rooms feels off. I'm assuming this is a child character based on the scale but there are objects in the world that are 3-4 times larger than what seems to make sense. ie, the toilet was sized for a giant.


There are objects that are top down, and objects that are on their side which makes for a conflicting perspective. The wardrobe is from the side view while the bookcase is top down. While this might not be a huge problem, it can be confusing.


The tillable assets are a bit overwhelming, and the grey scale tone of the game makes it easy to misunderstand what everything is due to the lack of variation in tone.


I still don't know what the tire wheel is or what their purpose is but it stands out greatly and I tried to mess around with it multiple times because it stood out so much. As I'm writing this comment, Ive realized that its a lampshade.


I'll wrap up the review by saying this. I do appreciate the art style, it just seems to be a little misdirected and it wasn't very clear what the objective was at first. I did complete the game after getting stuck in the first room for a few minutes.

I can understand the confusion on the perspective of the art. Our original artist for the team left halfway through and left us with nothing, so our current team member stepped up and tried to knock out whatever they could. For the sizing, it was done purposely due to the  fact we wanted to go for a Tim Burton style. Exaggerating sizes of objects is common in those films. And for direction of the game, the first room was suppose to teach the player how to play. But due to the time constraint it was hacked short to make submission time.

 As the multiple attempts to start the game, I am not sure, but is good to know someone ran into that issue. The ones who have tested so far haven't mentioned it. But I noticed a few other games I tested from the game jam had similar issues (hanging at splash screen, random crashes during runtime, ect..). Makes me curious as to if it is a spec issue. This game is pretty lightweight though so that makes it even more concerning.