That would explain it. I didn't get to turn off Lumen before submitting, but after the jam Ill add in a lumen-free version
SoapyBits
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Possibly, we've tried the download on a few machines and everything seemed to work well.
Placing items works by scrolling through your hotbar then pressing E again when looking at a surface. It's possible you where not close enough to to place it.
Their where some bugs with the hotbar early on that we thought we fixed, but in case they're still around you can try picking the items up in a different order, or scrolling when you only have one item.
let me know if you still have the problem
I had to run the program 5 times with administration settings on a Windows 64. It would show up in the taskmanager but it would not run, unsure of the problem but it worked after the 6th attempt.
The concept was interesting but from a players perspective it is hard to understand the story and what your supposed to do, even with the instructions in the beginning.
I'm an artist so I'll focus on the art direction. Its a unique style that I'd enjoy more in a different media form, but that's just a personal opinion. The scale of the items within the rooms feels off. I'm assuming this is a child character based on the scale but there are objects in the world that are 3-4 times larger than what seems to make sense. ie, the toilet was sized for a giant.
There are objects that are top down, and objects that are on their side which makes for a conflicting perspective. The wardrobe is from the side view while the bookcase is top down. While this might not be a huge problem, it can be confusing.
The tillable assets are a bit overwhelming, and the grey scale tone of the game makes it easy to misunderstand what everything is due to the lack of variation in tone.
I still don't know what the tire wheel is or what their purpose is but it stands out greatly and I tried to mess around with it multiple times because it stood out so much. As I'm writing this comment, Ive realized that its a lampshade.
I'll wrap up the review by saying this. I do appreciate the art style, it just seems to be a little misdirected and it wasn't very clear what the objective was at first. I did complete the game after getting stuck in the first room for a few minutes.