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SoapyBits

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A member registered Jun 03, 2020 · View creator page →

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That would explain it. I didn't get to turn off Lumen before submitting, but after the jam Ill add in a lumen-free version

Thanks. 

What kind of hardware do you have? I'm really confused as to why it would be that low in fps since I tested it on different machines. 

Thanks so much for playing
As for the solutions to the riddles, there's 2 good solutions to each puzzle and every other combination will result in a negative/neutral reaction. I wanted to stay away from correct and incorrect solutions because of the ambiguity of emotions.

That was such an amazing experience. I love the style and the transition of the cube was well executed. Fantastic job

That was a lot of fun. I only managed to get to a score of 87. 

The addition of the dice was such an interesting mechanic 

You made a really fun experience here. I love the look of all your assets and the concept. 

Although, I wish it had a option to select all the flowers in the pod at once (but maybe I missed that).

That makes sense, Thanks for trying again <3 

Possibly, we've tried the download on a few machines and everything seemed to work well.

Placing items works by scrolling through your hotbar then pressing E again when looking at a surface. It's possible you where not close enough to to place it. 

Their where some bugs with the hotbar early on that we thought we fixed, but in case they're still around you can try picking the items up in a different order, or scrolling when you only have one item.

let me know if you still have the problem

Good concept, could use some polish in telling the player how to play. Otherwise, I love the style! 

I had to run the program 5 times with administration settings on a Windows 64. It would show up in the taskmanager but it would not run, unsure of the problem but it worked after the 6th attempt. 


The concept was interesting but from a players perspective it is hard to understand the story and what your supposed to do, even with the instructions in the beginning.


I'm an artist so I'll focus on the art direction. Its a unique style that I'd enjoy more in a different media form, but that's just a personal opinion. The scale of the items within the rooms feels off. I'm assuming this is a child character based on the scale but there are objects in the world that are 3-4 times larger than what seems to make sense. ie, the toilet was sized for a giant.


There are objects that are top down, and objects that are on their side which makes for a conflicting perspective. The wardrobe is from the side view while the bookcase is top down. While this might not be a huge problem, it can be confusing.


The tillable assets are a bit overwhelming, and the grey scale tone of the game makes it easy to misunderstand what everything is due to the lack of variation in tone.


I still don't know what the tire wheel is or what their purpose is but it stands out greatly and I tried to mess around with it multiple times because it stood out so much. As I'm writing this comment, Ive realized that its a lampshade.


I'll wrap up the review by saying this. I do appreciate the art style, it just seems to be a little misdirected and it wasn't very clear what the objective was at first. I did complete the game after getting stuck in the first room for a few minutes.