Oops, sounds like I need to check the collision flags on some of the tiles, thanks for the report!
It's using my own framework (which is heavily inspired by the pixel game engine's API).
Sorry, I forgot tell you where. If you don´t mind, in the future, mayby I will have some questions about implementation.
I would like implement your approach in my game.Thanks.
PD: check it out that little friend near me, he's frozen in front of vastness.
Thanks, I figured that one out, it's fixed in release 0.0.5 :)