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(4 edits)

Look, this has great potential to be a good fast paced game, that's why i made a list of major concerns on version 0.4.1 to help.

- Strange momentum, no counter movement.
- No visual cue indicating that the main character becomes invinsible using C. (yes, this happens)
- A bug where after being boosted by a wooden spring your up X becomes weak.
- A bug where bodies enter the wall and most of the time climb it.
- A bug where if you use C on moving plataforms you start floating above where you're supposed to be.
- Plataforms are very much bugged in general: https://imgur.com/a/c7x3sbT
- A bug where you can fall off the map in the first stage making you need to reset the game (done in my first life in the entire game). https://imgur.com/a/DKLA17m
- There is no side X in the air, i found it a bit frustrating because sometimes i don't want the mini bump upwards C gives.
- C is the go to for defeating enemies, you don't need to use anything else for damage, else you're going to lose value. The only thing i needed to do is to use it in the right moment.
- If you run colliding with the wall your running animation plays slowly wich is very awkward.

Thank you for your feedback. Much of the major bugs you mentioned I'm aware of and have been patched or at least made somewhat less severe over the last few months prepping for SAGE (the walls are a lot taller now, the... weird flowerpot platforms have been replaced with bulkier floating islands etc).

As for aerial X attacks, a lot of people have been asking but I'm still trying to find out how to implement it in a way that would keep the gameplay balanced between offensive and evasive bits.

I do appreciate your feedback very much. Thank you.