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Thank you for your feedback. Much of the major bugs you mentioned I'm aware of and have been patched or at least made somewhat less severe over the last few months prepping for SAGE (the walls are a lot taller now, the... weird flowerpot platforms have been replaced with bulkier floating islands etc).

As for aerial X attacks, a lot of people have been asking but I'm still trying to find out how to implement it in a way that would keep the gameplay balanced between offensive and evasive bits.

I do appreciate your feedback very much. Thank you.