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This game has great potential, but the executive was a bit off. The sound design could use a little more of the player engagement aspect. Although the use of AI was well done overall, it makes the game a little to easy. 

Mmh, I agree. The little sound that is in the game was more of a last-minute thing. I’m not entirely sure what kind of sound design works with this type of game, though, but I’ll experiment if I continue development at some point.