The concept is nice, but having that many tiles makes it difficult some times to remember what each one means and how they interact with each other. I could see it help if you reduce the number of them and maybe add a simple symbol or something to them so the player can remember what they do without having to go look at the instructions.
Viewing post in Tile Traversal jam comments
Thanks for the feedback! I really wanted to make a system to generate random levels for this jam but looking back I'm not sure it was the best fit for this game. I think if I were to go back I'd add some hand crafted levels that teach the player the mechanics of the different tiles so the player isn't overwhelmed.