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The concept is nice, but having that many tiles makes it difficult some times to remember what each one means and how they interact with each other. I could see it help if you reduce the number of them and maybe add a simple symbol or something to them so the player can remember what they do without having to go look at the instructions.

Thanks for the feedback! I really wanted to make a system to generate random levels for this jam but looking back I'm not sure it was the best fit for this game. I think if I were to go back I'd add some hand crafted levels that teach the player the mechanics of the different tiles so the player isn't overwhelmed.