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A member registered Aug 09, 2020 · View creator page →

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Thank you! This was really helpful feedback. I think a lot of the tiles have fun interactions, but I'm realizing from reading my comments that the chaos of the random levels means that the tiles often will either get passed over or avoided. I really liked your ideas for fire and water tiles, and might play around with a sort of health system for the fire. Thanks for playing!

This game is super fun, and I love the art style. The game is definitely a little jank with the slopes though. You've got a really fun concept though and overall I had a great time with this one.

Fun concept! The art was really good too! The game is fun for the first minute or two but it gets stale pretty quickly. I feel like I wish there was some sort of objective to keep me going, and maybe some variety in the speed of the targets. I think this is a good prototype though and I could definitely see this concept worked into a bigger game.

I think you did a great job with the art style and music, and I thought the gameplay felt good too! My main complaint is that I felt like I kept dying to bullets that I didn't see. I usually just faced forward unless I saw planes on my right or left, but that led to me getting shot from behind a bunch. I feel like the game would be greatly improved with some sort of minimap or some mechanic to look behind you. I really think that this game is solid though, good work!

Really fun game! The concept of the three layers was a good twist and I thought the moments you took advantage of this concept were moments where the game shined brightest. I especially loved the part where you have to blindly navigate over white tiles with spikes, but the blue background mirrors the tiles above you. My only complaint is that sometimes I would die to things that I didn't realize existed on the other layers, and that could be frustrating. Overall though I had a lot of fun with this one.

Fun experience, and a good use of the color theme! I thought the first few puzzles were really good at  teaching the game mechanics. I did find a few bugs though, sometimes the clones wouldn't activate a button they hit, and sometimes you wouldn't turn around after hitting a wall. Overall though I loved the idea.

Fun game! The player controls felt good and I really enjoyed trying out the different colored bullets. I wasn't a huge fan of the controls though, it felt awkward shifting my hand from wasd to the number keys. I think something like shifting through the colors with right click would have been better.

Thanks for the feedback! I really think that my focus on random level generation prevented me from making levels that teach the player the game mechanics. Red tiles are supposed to set you on fire which can melt ice and burn up jackhammers, but I think that the random and fast paced gameplay makes it difficult to understand that in the moment.

Thanks for the feedback! I really wanted to make a system to generate random levels for this jam but looking back I'm not sure it was the best fit for this game. I think if I were to go back I'd add some hand crafted levels that teach the player the mechanics of the different tiles so the player isn't overwhelmed.