Ohmyglob that was stressful! It's a good thing I read the description first before the game, else I wouldn't know the controls. I enjoyed the game a ton, despite not getting higher than 1 star lol. The sfx, music and art complement the overall quick-paced atmosphere of the game well. If you don't mind, I've got quite a few suggestions.
When the player is gonna pick something, maybe make a little circle/arrow/symbol to show what the character will be picking. Also, when I accidentally picked up the laundry basket, I couldn't put it back to its original position, which throws off my personal strategy. That's just a tiny thing tho. A warning for the player when there are 15 seconds left, or a warning every 30 seconds, would be great too. A good way to alert the player that it's almost time is by making the music crazier or louder, adding a certain sfx, or making the place flash red like a siren. Just to make the game more stressful and at the same time make the player more relieved that it's over. Another one is add a limit and its indicator to how many bins are given/left, which could mean that the player can(hypothetically) finish early. I would highly suggest making a short tutorial or instruction panel too. Despite this long comment, I really liked playing the game and the concept overall. It's a great fun game, especially considering the 3 day-limit.
On a side note, the game reminds me of Overcooked(a very stressful multiplayer game), because of its concept but a lot simpler and not multiplayer.