I really love the ideea but there is room for some quality of life improvements like:better control(coyotee time),camera lookahead so i can see where I'm landing after a high jump and a smaller hitbox for the player because right now it goes way too much outside the character. Also the red level is quite hard because of the unpredictibility of the grenade jump so maybe a speed cap could help.
Loved the ending though :) very wholsome