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Shattered's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #24 | 3.858 | 4.167 |
Presentation | #47 | 3.395 | 3.667 |
Overall | #51 | 3.318 | 3.583 |
Enjoyment | #52 | 3.086 | 3.333 |
Use of the Limitation | #86 | 2.932 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Siddharth Singh
Software used
Unity, Photoshop
Cookies eaten
5
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Comments
Very cool game considering its you first. Interesting puzzles and mechanics. The limitation is also used well.
I couldn't get the jump+shoot to work consistently(maybe it's just me) but I did play about 4 levels. I would love to play a full version of this with some more polish.
Yea thanks for playing..
And the jump shoot thing isn't necessary to finishI want it to be more like a speed running mechanic. Its buggy in the jam's build anyways
Just finished it awesome job, i really liked the rocket jump mechanic, and the whole experience was enjoyable. I am not sure if i managed to cheese it with the corner rocket jumping or if it's intentional. Well done!
Wow.. i am happy that players can finish it. Only secret tricks i have intentionally programmed are that you can "jump + shoot down instantly to go higher" and you can shoot just before falling on a platform to save one bullet. Like in green level you can clear it faster using this.
You probably found something new lol. Please tell me ho to do this corner trick. Thank you for playing my game to the end.
It might be the "jump + shoot down instantly" mechanic but for some reason it seems to be easier in corners or it is just a placebo, this is what i mean:
On yeah.. this ones a bug
Somehow it is happening if you press the both the buttons together. (I want the jump then shoot to have just a little advantage(like the total height achievable would only increase by the radius of explosion).. but this right here is a bug lol) .
Trying to fix it right now.. (EDIT: FIXED IT BY CHANGING VELOCITY INSTEAD OF ADDING ADDING IMPULSE FORCE FOR JUMPING, YEAAAA :D)
Thanks a lot for pointing it out.
I really love the ideea but there is room for some quality of life improvements like:better control(coyotee time),camera lookahead so i can see where I'm landing after a high jump and a smaller hitbox for the player because right now it goes way too much outside the character. Also the red level is quite hard because of the unpredictibility of the grenade jump so maybe a speed cap could help.
Loved the ending though :) very wholsome
Damn, I am so glad you finished it. This was my first time making a platformer so it took a lot of time and i wasn't left with time to fine tune/polish it to my liking (also no sounds :/). Though i learned a lot so i am kinda happy.
will work on your suggestions. Thank you for paying so much attention and these valuable advise .
You're welcome! I recently participated in GMTK GAME JAM and made my first platformer too! It's so hard to get the controls right. Same for 3D
Your game looks amazing! The game is hard but challenging, and the effects are cool
I was wondering why the limitation of the ammo on the first screen
You made an excellent job! :3 Congrats!
Thank you so much.. Yea that was a mistake. I was exhausted
Being the first level it should have had way more ammo for player to get familiar with the mechanics.
Thank you for playing :)
Thank you for the game!
Pretty difficult, but nice use of the color theme. You basically launch yourself around the map using explosions. I was unable to close the game, though, and had to resort to killing it to exit.
Yes exactly. The explosions also applies paint to the platforms so you can land on them.
i know i know ;( wanted to add a lot of stuff but time constraint man.. i'll make it better (For now alt+f4) XD