Congrats for participating in your first jam!
As someone with night blindness we must react to things that go bump in the night. The concept is simple and understandable. Being able to press any button to play is great for accessibility. But once in game I found it a little too easy. Here are some suggestions to make it more engaging and challenging as you exit early access:
The only way we can lose is to react at the wrong time. Perhaps a greater variety of sounds might engage us to make decisions about when and whether we should react. They might include a subtle night time ambiance (like crickets, rain, or wind) and harmless sounds intended to trick us (like thunder or the house creaking). These additions might also give us a greater sense of setting.
There are a lot of ways to increase its challenge so that its length as an endless game is based on skill rather than attention span. One way might be introducing more loss conditions so we lose when failing to react. Or we could instead be given points at the end of a set time limit based on our accuracy. Regardless, I sincerely believe that you could build this prototype into something cool.
Thanks for your submission. Good work!