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(1 edit) (+2)

If you walk 18 frames right, you'll stand on the edge but won't be able to jump :/. Also, it's almost impossible to tell if commands were executed or not, and the behavior for when a command doesn't work is unclear: does it skip a frame and do nothing, or does it go down the list of commands?. Having a frame by frame play option would be nice to see them in action. Moreover, the little monster doesn't reset when you press play, so it makes the whole level even more unpredictable.


Edit: input => command

(1 edit) (+1)

Thanks for the feedback! The issue with standing on the edge and unclear feedback of dropped commands is something I'm working on, but thanks for picking up on it! If a command (like a jump) gets dropped (because you weren't on on the floor) it will just progress to the next command. When you say the monster doesn't reset, what do you mean? It's going back to the position it starts from

(+1)

I've added some visual feedback to the script editor to show which commands are being dropped and tweaked the colliders so that if you're on the edge of a platform/wall you can still jump as you'd expect. Would be interested to hear your feedback, thanks :)

(+1)

Very nice! I still experiment the reset issue sometimes.