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The concept is really cool, but the way movement and attacking is handled makes it seem a little unfair. Overall it's pretty good and works well with the theme.

What part seemed unfair to you? I'm really curious

When I was charging up the dash or shoot, I could see an enemy projectile heading towards me, but since there was no canceling, I couldn't move out of the way. I like that you can see the enemies charging up, but if you make a mistake, you can't stop it.