-I've considered doing this after the prologue.
-I'll investigate the effect. As the the charge jump, it's for jumping high. You jump 3 or 4 tiles higher with it.
-That makes sense, and I see it too sometimes, but I've tried it both ways and done thorough investigation on that and that's just how it is, as I guess the door end isn't thick enough to properly seal the deal on the effect?
-Maybe I'll make it an option like auto-sprint.
-Hmm, a decent point on the door. I'll look into it.
-Yeah I'm struggling with getting fonts to behave.
-Yeah, registering KB inputs is not intended. Registering gamepad inputs is though. I got a fix in the works for it.
-I'm aware that I gotta do more art passes, yeah.
-I haven't gotten far enough with the fluid shader yet to pixelize it, yeah. Eventually.
-I don't think I'll be doing the same height water exit thing. If you're worried about getting out of the water quickly, you should try skipping off the surface of the water at full sprint. Press jump right before hitting the surface to bounce off.
-Say what about the dialogue? Do you have more details on this? I haven't triggered this.
-The coins mode does track your time and has a timer, but the timer is hidden by default the first time you play a level. Was going to make an option to always force the timer.
-Girl form can interact with the world, pick up, carry, and use items, and drive vehicles. Unfortunately none of these aspects are in World 1. It was more a bonus sneak peek.
Thanks a ton for playing my game!