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I did notice that effect in fact when I was playing around on the first level, trying to jump between the letters. I wonder if it’s something to do with the order you check the tiles in? The natural way to iterate between the tiles is left to right, top to bottom. Perhaps that has something to do with it. Tricky little issue to track down for sure!

(+1)

That might be it.  Another idea I had is that it might be the <= vs >, ie one direction gets the zero.  Anyhow, changing the sprite hit box should do it.  I’ve also just built the mouse a jetpack for v2 - although that will obviously have to wait until post jam :)