Well polished game! I loved this very much. If you continue this project, I'd love to see more enemy types, boss battles, perhaps even different arena layouts (rogue-like levels would be neat for exploration/cover)
thanks for the comment! i’m definitely interested in expanding on these mechanics after the jam. different arena layouts is an interesting idea i hadn’t really thought about yet. perhaps they could have some environmental hazards like sawblades and flamethrowers too.