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(+2)

The graphics and gameplay were pretty cool, I liked the levels with a few clones because it felt strategic trying to position yourself around them. The ones with like 5 clones though were basically just a "hit the fire icon and you lose lol" and weren't as fun as the ones with 1 or 2 clones. Also I feel like this game would greatly benefit from being on a grid instead of having free movement. Overall well done though!

Thank you. Great feedback. For "grid movement", it make sense, we try it at first, but we choose the actual movement because it feel more reponsive, more forgiving too, but I think I will Test it another time, now that the game has more content.

(+1)

I see, your angle makes sense but the reason free movement didn't work for me is because sometimes I would just barely graze the fire and get screwed, so while the grid movement might be less responsive it would be more deliberate