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Thank you. Great feedback. For "grid movement", it make sense, we try it at first, but we choose the actual movement because it feel more reponsive, more forgiving too, but I think I will Test it another time, now that the game has more content.

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I see, your angle makes sense but the reason free movement didn't work for me is because sometimes I would just barely graze the fire and get screwed, so while the grid movement might be less responsive it would be more deliberate