Feedback:
- Please add the option to disable head-bopping.
- I like the visuals.
- I had a lot of screen tearing, V-Sync could be useful.
- It's hard to tell where the altars are at first.
- Combat is fun.
- You should consider an altar as complete if there's only one or two enemies left. It's not fun to spend time searching for an enemy that's hiding. Alternatively you could highlight remaining enemies on the HUD when there's only a few left.
- Movement is fun. You should add a lot of platforming with death pits.
- The lance's ribbon is bugging out.
- The key to open the gate is easy to lose.
- The game needs some music.
- If you're lunged into the air by teleporting into your lance, you should add a downward thrust with a large area of effect attack by holding the left mouse button. I think that'd be a really fun combo to pull off.
- There needs to be a way to gain more health. Maybe refill the health after completing a level.
- I would buff the normal attacks by giving them more range because throwing your lance is a lot more useful in comparison.
- The dash move feels like it costs too much stamina.
- I like that the hitboxes are forgiving.
Really good job overall. I could see this selling for 20 bucks on steam if you fix these small issues.