Hi hi!
My apologies for the double message, but I did actually manage to play the game for a while and I have a few more comments.
- The sound for your bullets traveling seems to be somehow panning from left to right or vice versa for no apparent reason. Bullets should be moving forwards as far as I can tell, but the sound doesn't reflect this.
- It's not very easy to get an idea of your location within the field. I think there could be a few more positional indicators, such as:
* Very subtle sounds while you turn to indicate when you pass through a cardinal point, either sped up recorded speech or a very short beep that would indicate the direction. Right now, since turning is so quick, I lose my bearings after a short while. Hopefully this is not just me. :D
* A slight but noticeable difference in sound for the North-South and East-West edges. I don't think all four need to be different, especially if we get cardinal point indication, but I think it would be useful to be able to tell at least the pairs apart.
- I don't know how I'd go about solving this, but it's very very easy to accidentally crash into an asteeroid while accelerating to get to another one, or to reposition yourself. I think the highest speed is much too quick to do anything useful in the game.
I'll let you know if I find anything else. Thank you so much for your work!