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Nice little game and concept! one of the things i found difficult was just visual overload? there's a lot going on with detail in the screen and i almost found it a bit distracting between the enemies' and the player slimes.

I suck at puzzlers so maybe a few easy ones before it gets to difficult :D

Thanks for the feedback! Playtesting for difficulty is something we really could have used just a little more time on hahah
And we originally had the player characters a different color for better readability but realized we had one too many colors and had to shuffle around at the last second!