Hey! Do you have an up-to-date version by chance? if not its ok :) I had no idea this was quite old and had trouble converting. Cheers!
Kadin
Creator of
Recent community posts
Potential Error for some users when extracting, If you get missing skybanks on launch, Add a folder called skybanks to your files folder in the directory you extracted from. In that folder, add another folder called clear.
The game should launch just fine after.
Some users are reporting the issue is non-existence, while some are reporting its there.
Hey there all! Looking for a story artist/teller to help me finish up a small project I'm working on! I'm looking for someone to help me write a story about a frogs journey "creative ideas go here"
There are roughly 72 sections of triggerable dialog that need to have the story filled out in roughly 3000 words. Looking for a stanlys parable-style story/ narrative monolog?
Discord kadin_shino#4444
Super fun arcade shooter! I love the accuracy and stats at the end, the only issue is I can't prevent myself from skipping that page haha! I keep spamming space and move on before I get to see it. i know this is probably so the player can jump right back in, maybe make the player push C to continue or something like that.
great soundtrack and fun overall!
I love DDR! this is a pretty cool retro take on it! my only big complaint is it was a bit difficult to tell when to hit the beat right. it seems sometimes the arrows didn't sync up properly or you would have to hit it right above or early before your UI arrow. Not a big issue but took a bit of practice to figure out the timing.
Rythem games are pretty hard to accomplish so great job in the use of rhythm music and your limitations!
Super fun little exploring game! since this was so well done I'm going to be a bit picky :)
Loved the main menu loved the music, one thing that would greatly improve things would be a volume slider or even a mute button. I know this game is based on music, however, having a sound slider would have been a bit nice. not necessary but nice.
I wish there were more ambient sounds. If you decide to go back or clean up the project more, adding ambient sounds like wind blowing or just outside noises, id look at some RPGs to get an idea or just step outside. You could do crickets with cars or stuff. It would have been super nice to have that between your music tracks to keep the atmosphere of the game.
Adding Separation between the start room. It's a bit weird that you can just walk out onto the path and into the hall on your way out. I think adding something like the berlin wall 'as room separation' between points like this would be nice.
adding things like dialogue blips or muble talking would be nice. general ambiance
Credit screens:
Something super basic but that could go a long way 'dependent on the willingness of artist too' but if you had painted images representing each ending type, that would be sooo cool. so here are some ideas.
There was 'not sure if this was a glitch' but you could bypass the guards if you went to the topmost left corner and worked your way right to the escape. not sure if this route was intended but having an ending screen representing these things would be cool.
Guard getting shot if you take the gun 'comic style watercolor painting of you shooting the guard and escaping through the wall' at the credit screen
Guard gave the smokes 'comic style watercolor painting of you handing the letter to the guards friend after you escape out in the country somewhere' at the credit screen
and if avoiding the guard all together was possible, maybe just a muddied up version of you escaping somehow or running from the guard dogs at the credit screen
then maybe some type of melody to represent each style of ending. maybe it goes neutral ending, happy ending, sad ending or something like that.
Great game overall and enjoyed it!
Good game! loved the guess who style of gameplay! was pretty fun going around trying to figure out who it was. my biggest control issue was I kept wanting to click on the character to interact XD maybe having both E and mouse options.
Good music and implementation! love the fast getting back into the next game :D
Suuuuper well-polished, congrats! I think one of my biggest issues or annoyances is not being able to shoot up like in contra, that's my biggest gripe. If the game is going to be you get hit once and die to move on, it would be nice to have as much advantage in being able to fire as possible.
maybe another thing to consider for future builds would be a difficult setting. would be nicer to have more than 3 lives haha. but those are small details.
overall fun and really well done!