Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I fully beat this game within the 30 minute mark. I really like that it is a well rounded RPG with a full breath of RPG features. The plugins were well used with HP bars, running animation, diagonal movement, and death animation for bosses. The map designs used the full disciplines of good building and room mapping.  Battles were well rounded with fighting, magic, TP, and buffs. The buildup to the last battle in the demo had a clever twist. That was a cool payoff for listening to the story. One particular gravestone was really funny.

What I didn't like is that there is too many weapons/armor in the shop that I couldn't even buy. Since the enemies give you an abundance of potions, I never even needed to use the shop to do beat the game. There were a handful of typos which were noticeable but I understood what I needed to do. There were too many abilities, and the key to winning the demo was to focus on maximizing your single enemy attacks, so AoE attacks were worthless. The only major text error that got me lost is that the ruins were on the LEFT, not the RIGHT. I thought I did missed some detail in the plot and went left by accident. I even went back to the previous building to get a hint, but the text was something like"I don't want to bother them again" so I thought I had to possibly backtrack to the beginning of the game. The big detail is to fix the crossroads sign so that the ruins are LEFT. I couldn't explore almost all of the ruins, and I couldn't even touch the mountains that contained a "secret" as hinted by 2 NPCs.  It's weird that you didn't have any suggestion to save or even autosave. When I beat the demo, I couldn't save my progress or even revert to an autosave, so my progress after beating the demo was lost. Since there are map destinations that were not complete, you should use the extra days in the competition to beta test for bugs and add some placeholder map destinations, as skim out the shops, so that players can buy something other than potions. Also, increase gold drops or decrease prices. I actually didn't have enough money to even buy potions buy the end of the game.

Congratulations on being the first submission. I hope it inspires us to work hard and make a well rounded game like yours. The game has a big story ready and a fleshed out balanced RPG.

(+1)

Thank you! I am glad you took the time to play it.

Thank you. Already, your game will place higher than mine so I gotta hustle.