Thank you very much Ebott for playing my game. You are right on the creation process. My son and I were the main script writers and we were even laughing on the floor when thinking of some of the lines. It was very fun to make a very hated CEO where bad ideas thrive and he claims he tries. And basing the story around one real event and imagining what went behind the scenes to create that customer experience in the retail world was really fun to make. Thank you very much Ebott. It makes me smile to see another lover of "Don't Kill the CEO."
Sidaal
Creator of
Recent community posts
Thanks to you, I finally took the time to make a walkthrough.
I have my Youtube Channel (which I hardly upload but use often)
https://www.youtube.com/channel/UCk2KaQ3mZCCOFHrWV4KitxA
I also have my RPG Maker profile. (currently down, and I will post when the website is up)
I'm working on another game with a friend which will take me a while to complete. I'll make sure to post on itch as well as RPG Maker. I hope you will enjoy that game too. If you want to try one more good game of mine, you can play "Don't Kill the CEO."
Thank you so much for beating Demon Castle. It inspires me to keep making games and eventually return to my big project.
Hello Marscpg:
Thank you for getting to the near end of my game. Thank you also for the kind words on my puzzle game as I really appreciate seeing all comments that come to any game of mine.
The archbishop I'll admit is tricky. In order to attack properly, you must be 2 spaces away (or 1 empty space between you an the enemy) to register a hit with the space/action button. If you press the action button when you are RIGHT NEXT to the enemy, he will hit you. The archbishop is also very fast and each heart needs 2 hits to reduce his health. He will also insta-kill you if the archbishop corners you to the wall. All hope is not lost.
To defeat the archbishop, you must keep on circling him so that you can steal a hit when you are 2 spaces away from him. Also notice that he moves slowly in the beginning of the battle. Use that opportunity to hit him about 4 to 6 times at the start of the battle. Then be prepared to circle him, keep your distance, steal hits, have fun in mid-battle, then finish him off. His slowness at the end of the mid-battle (his overconfidence) will finish him off.
Let me know if you are successful or need more help. I could make a video if you need video walkthrough on beating him. (remember the 2 space rule for any future battles.) Again, thank you for playing my game as it puts a smile on my face and encourages me to keep making games.
Thank you hiddenone. I gotta figure out the way to close the gap with the battle mechanics to have proper action moments.
I'll keep working on the puzzles. I have some more ideas that can change the game. Thank you for playing my game. Crop Circles was really fun. That game has the right ingredients to really be a bigger game.
Thank you A. V. Dossow for playing my game. I'll need to find a way to close the gap with the hit and receiving end of the combat system. On the back end, the hit box is specific to the event, and touching the event results in the player getting hit. The "sword" is summoned to attempt a hit (to match coordinates with the enemy location) when you press the action button and it touches the enemy from 2 spaces away. I have some ideas for closing this space gap so it feels like a real action game especially in those quick moments.
I am taking the time now to make the puzzles more intuitive (actually I'm giving the items a few more uses to encourage playing with the items..) Admittedly, some of my best ideas came to me at the last minute. I am taking the time to make the puzzles to be more intuitive- that has been the word I have been thinking about as I make improvements.
I figured out your battle system for Toiletisia vs Evil quicky. You stand still and shoot the bullet- works fine to me. You are also immune from standard enemy damage if you keep on shooting. If you increase the speed and range of the bullet (at least to be at the near edge of the screen,) you'll really be in business.
Thank you for playing the game. To confirm the limo ride, you will also need the tuxedo in the west shop, and the medallion from the retired mafia member in the northern slums.
Also, thank you for spotting the softlock. I will fix this. After finishing my other game (Demon Castle), I should take the time to finish this game. It's almost finished too.