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Nice little strategy game, kind of reminds me of advanced wars in some aspects. Some of the things i would consider maybe before jumping right into the game would be a control layout or even battle tutorial. You went through a lot of work with the story and cutscenes, it would have been nice to have like the first 4 turns show you where to move and explain which each thing did. I think this could have wrapped up the project so nicely but man I m sure you spent a ton of time on just the cut scenes alone!

Aesthetically i think you did a fantastic job on 80% of the game. Everything was so well done but i think the main hall you go down was a bit busy or too dark. I know its suppose to have that haunted house vibe and probably dark inside. but there's so much "texture" on the back wall it was just a bit difficult to tell your points of separation. The red room was a lot better how you had less detail on the wall but more detail on the floor. I think you could have gone with dark walls lit by candlelight highlights. and that would have keep that creepy but dark vibe.

Great job!

Oh man, thanks so much for the focused feed back! Full version of the game is a ways off, it'll be developed from scratch. I'm so honored the cut scenes felt polished enough, I did em Sunday afternoon, well I did all the game structure Sunday. Saturday all I had was the game play for one room. I really like your thoughts on lighting tricks to bring out contrast and mood. Really valuable feed back, thank you so much!