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I am glad I could help.
I like the idea to save a friend getting through the obstacles and puzzles.
You can focus on this ideia. Get "this" to save "that". It is a good loop and then you just can play around with it, when creating your levels.

Here are some videos that I think maybe will help you in this journey of game design:

I'll study the video deeply, thank you. 

I think I need to study more on game designing. 

I'll share my new idea and progresses with you shortly. 

(+1)

Dear ootc, after thinking about it, I decided to try the "easier" route first (at least for the moment), making the enemies bad. I have reduced the enemy size (they seemed a little too big to me) and added more checkpoints to make the game easier. I am also working on a new look for the hero, and I plan to profoundly restructure all the levels (I want them to be very varied and, above all, very fun). I attach a screenshot where you can see the new enemies (the new look of the hero is not yet final). What do you say?


Dear ootc, I made some changes (enemy more bad), much simple levels, new toys (portals), more check-point, a new hero look and now the game is available as HTML game too.

Take a look here:

https://joined72.itch.io/pinghetto

(+1)

Wow. I like the changes. Now your enemies look bad and the game feel more fun too.
I do not think it is bad to go in the "easier" route. 
We need to learn to walk before we can run.

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I would like to ask you that if you have some time, play my game that I posted theses days. I want to know what you think about it. Please hit us with a reply on our post!

https://itch.io/t/963772/give-your-feedback-to-a-whacky-co-op-experience-availab...

Just done! ;)

PS: I ordered this book to improve my Game Designer skill: 

https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/ref=sr_1_1?_...

Do you know it?