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so our game must adhere to the guidelines provided? I have ideas which fit the theme of "a delusion" but was hoping I could take it in a different direction than those you've suggested.

Thanks!

Yes the game must adhere to at least this much

-The protagonist's main objective must be based on a belief that is clearly and obviously false. The player must know from the beginning (or near the beginning) that the belief is false. ALSO, all the other characters in the story can clearly see that the belief is false.-

Ah, thank you for the clarification. May I ask why the theme is so specific? Is it purely to combat people from starting early?

Partly but also to jumpstart creativity.