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Found this game from Godot forums. Great work on this! I think it has a lot of potential, aesthetically and mechanically.

The art-style is very consistent throughout the game, which kept me engaged. The attack animations between actions are a great detail, too. Just the buttons and fonts broke that consistent feel for me, and could use more TLC.

I'm curious where the depleting deck concept can go, and I think it also presents a lot of unique challenges. I think it makes it more of a resource management game with rpg elements, than a classic deck-builder. I'd love to see this game double-down on that, open-up the world, and allow players to go back to previously unlocked areas and shops.

I think currently the game runs the risk of trapping the player into dead-ends where they are playing without hope of making it to the end. This could be the result of a few bad decisions they made too long ago to learn from, or from just unlucky RNG. Also, not sure how time factors in? I'm afraid that's going to be another dead-end situation, where I can't win because I took too much time?

I have more thoughts, but don't want to do a whole brain dump right now. Best of luck and I hope we can chat more later!

Thank you for the feedback!  I hope you enjoyed the game~

I never considered my game to be resource management, but the moment I read that, it clicked.  Everything in the game is a resource, even time - which is really just a trade off for getting bonuses, in exchange for the boss getting stronger.

Game balance is definitely a concern for me.  I don't think that taking too long would make the game impossible to win, but it does make it harder.  The cards I think holds the most importance, so RNG is definitely still the biggest factor.

I'm looking into some way to implement logic that will favor the player more when they're suffering from bad RNG.

I actually did play it a second time after posting my first comment. My second play-through (Sword Knight with Sword Mastery) was orders of magnitude easier than my first (Hero Knight with Regeneration). So yeah, there's more work to do to make the battles fun and balanced. Godspeed!

Thanks again for the feedback.  I think balancing the game will be the most difficult part.. must make sure all options can work to some degree.