Wow, this is a ton of work! Four games in one is no joke to complete in 2 weeks! The narrative elements you included were really interesting as well, like every game had its own mythos. I really wanted to make it to the end of the unbelievably ugly story but was simply not fast enough. Not sure I fully understood the cauldron game, but it was really interesting to see the story I created in the end!
I will say that while the game was unexpected, in a lot of ways it was unexpected in a way that made it less fun :(. I didn't realize there was a speed randomness slider for the glowing orb, for example, and was just wondering why the movement felt so weird.
I think there's potential here, but more playtesting and tweaking could go a long way! Like for the game with whitewalkers, the use of sound is a really interesting addition, but starting with four different sounds is a lot for someone new coming into the game. if it were only two sounds, that would have been a lot less frustrating and more of a "oh, that's cool they did that!". As it was, I ended up searching all the quadrants all the time. xD
Btw, very satisfying game feel for discovering the imposters and blowing them away! That was really well done.