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On one hand, I was trying to stay faithful to the original game which, I don’t think, had any of these features. On the other, arguably the original game operated under constraints we don’t have, and has its flaws.

Thoughts, anyone?

As a heads-up, I’m planning on reducing bullets’ time-to-live in the next update. They wrap, which is fine, but I’ll probably reduce them to half or so of their current flight time. So aiming is about to become a bit more crucial, as you can’t just take out targets behind you quite as often as you can now. I want to test that in isolation, and not make bunches of changes at once so we can’t tell which helped and which didn’t.

Thanks for the feedback.