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Onslaught

An audio-only Asteroids-like shooter · By Lights Out Games

Overusing Weapons

A topic by ironcross32 created Sep 14, 2020 Views: 106 Replies: 1
Viewing posts 1 to 2

I find myself overusing the gun and I think something should be done to make it not so temping. I have a few suggestions on how this might be accomplished. First, either penalize the player for shots that don't hit via a point deduction or award an accuracy bonus at the end of each wave. The bonus might even be tiered such that if you have over 50% accuracy, you get X amount of points, over 75, you get that multiplied by 1.5 then over 90% and it goes even higher.


The second might be gun overheating if used too much. This would mean that you'd have to start doing some evasive flying to try to stay alive if this happens. It would ramp up the difficulty when you feel hemmed in by roids all around you as you couldn't just shoot your way out. You'd either have to find a path out of the center of it while you wait for your gun to cool down, or use the hyperjump and risk ending up on top of one.

Developer

On one hand, I was trying to stay faithful to the original game which, I don’t think, had any of these features. On the other, arguably the original game operated under constraints we don’t have, and has its flaws.

Thoughts, anyone?

As a heads-up, I’m planning on reducing bullets’ time-to-live in the next update. They wrap, which is fine, but I’ll probably reduce them to half or so of their current flight time. So aiming is about to become a bit more crucial, as you can’t just take out targets behind you quite as often as you can now. I want to test that in isolation, and not make bunches of changes at once so we can’t tell which helped and which didn’t.

Thanks for the feedback.