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(+1)

I LOVED this game SO MUCH. The game definitely was from the overarching lore and what happens if you don't exactly do as Aniliade told you (I really loved your attention to detail for that).

I loved the animations in the game, Aniliade felt super duper expressive and filled with personality. The writing in the dialogue was also super well-done -- Aniliade really felt super fleshed out and funny :) I picked up Yarn https://yarnspinner.dev/ for dialogue in my game and I had a great experience with it (made it really easy to iterate and drive game events from the dialogue system). It could be worth looking into, it's used by other games like Night in the Woods and A Short Hike.

I actually loved the boss fights quite a lot! The anticipation you built into each animation was really well-done; I was able to learn the boss's behaviours and adapt to its various patterns. I also love the ramp up as I went from one boss to another -- although the patterns were mostly the same, the smaller window of attack demanded that I learn how to exploit each of the boss's attacks. The fact that the boss doesn't start attacking you until you attack it first is also a nice touch.

I love how the camera kind of focuses on the boss. I think that cameras are deceptively difficult to get right (I don't feel like mine is the best either), but I definitely felt that Cinemachine helped me a lot with making a (mostly) solid camera. I can't tell if you're already using Cinemachine, but I thought it's worth the plug (because I learned it in this jam and really loved it)!

I love the art (not sure if you already have bloom), but post-processing can really help a game feel more polished. I'm sure you already know this, but a hurt animation for the player would help signal to the player "hey you're being attacked, maybe dodge or something?"

Really wished I could fight Aniliade at the end, but I totally understand given the time constraints. Regardless, this is a really solid submission! I thought the game felt incredibly polished, I didn't really notice any bugs at all :) You were really good a prioritizing the core gameplay experience and making sure that it feels super polished.

(+1)

Thank you so much. I Really appreciate that you REALLY enjoyed the game and also the fact that you have been Keeping up with The Lore of My Verses.

I didn't knew that Night in the Wood and a Short Hike were using Yarn It's awesome that you pointed that out. I'll definitely gonna check it out  to maybe implement it in future games.

For the Boss Fights I expected to have three different Boss types but as you may have guessed, my worst enemy, TIME,  got in the way. So I ended up with just one Boss Type. Also I wasn't able to integrate the whole story/interactions that I secondly planned to expand way more the Lore of the Verses.

Yeah, Cameras are very difficult to get right, especially when they transition from one to another (It's not like my Cam is the best in the world either and Hopefully It won't get bugged in the future with new dialogue Scenes). The camera was indeed using Cinemachine. That allowed me to make the transitions between third person and dialogue Cams. It's Great that you managed to implement it in your entry!!!

I'm glad that you liked my Art and yes I was using Bloom to help the Glows to stand out. The player damage feedback is very poor indeed, I'll improve that in the future (In the previous version there was a damage sfx but it's volume was very low that it was almost unnoticeable but now it should be better, however that's not a cue solid enough for the player to tell if the character is receiving damage or not).

A Fight with Aniliade is planned for another Game not just because of time constraints but also Narrative...

Thanks for your Rating  and also for giving an Amazing Feedback in you Comment!!!

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