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So this is Atlantis Lost. Gameplay wise, it's not ground breaking, but in terms of atmosphere, this is one of the most original games of the jam. This game sets itself apart from the other entries in a number of ways. Now, obviously, this game is not perfect and I'm going to get into these points.

- The chests at the beginning of the game doesn't really open. Actually, they more or less open depending on the direction you interact with them.

- There was a point were Scargill was talking about a puzzle, but I didn't knew what he was talking about until I could move. This is hard to understand what the characters are talking about if we, as the player, don't know what they are talking about. A way to solve this would have been to move the camera toward the puzzle to show it to the player.

- Oops.


- Why the Item option is available despite being useless?

- Murda calls himself a whale. Not sure if this is a mistake made on purpose or not. Or he is comparing himself to a whale.

- Prospector Steve is so fragile he doesn't last 1 or 2 turns against bosses.

- I am... doubtful about the utility of levels and experience in this game. Due to having no way to get into battles other than the mandatory ones, it would have maybe been better to not have a level/experience system at all.

Then I wanted to talk about the lack of map which is pretty scary during first person sections, but it's relatively simple other all so it's a minor issue. And it allows to put the player in the characters' shoes so I give it a pass. I understand the decision being made here. ^^

Also, implementing the first person dungeon was pretty ambitious, so kudos for that!

Now with that said, I wish you good luck with the game jam as well as your projects, team... Ah shit! (Language!) Sorry! I meant your team isn't named so... Good luck The LionX, The Human and The Mustelid! ^^;