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Don't know if this is a bug exactly, but when I run the demo my MacBook Pro quickly gets very hot - enough so the fan starts blowing hard - and I can see in Activity Monitor the game is using a huge amount of power even when there's nothing moving on screen. I rarely have this happen with any other app. This game doesn't seem to be that graphics intensive (no 3D or texturing), so is this the overhead of the Unity Engine we just have to live with? I'm on a 2016 MacBook Pro with 8 GB of RAM running macOS Catalina.

The heating issue is a bit uncomfortable, but won't stop me from playing the game. Very excited for the "full release". ;-)

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Hey nightscotsman - my Macbook Pro is a little older than yours and has exactly the same issue with anything developed in Unity; the engine is constantly checking to see if there's any input from keyboard or mouse and all that "looping" takes CPU 

Well that's remarkably lame on Unity's part. Kind of what I suspected though.

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Yeah, I know right - Chewy may be able to tweak it for performance at some point once development has been completed,  Unity cross-compiles content for Windows 32 and 64, Android and MacOS - he doesn't have a physical Mac to test on and uses a virtual machine - so the hardware getting hot wouldnt be something he'd be aware of.

I have a feeling it changed in Unity 2017 as I've seen a number of people talking about it being an issue since 2017 - Unity appears to have evolved to be more of a 3d game engine than the 2d it used to be.