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(+1)

Hey nightscotsman - my Macbook Pro is a little older than yours and has exactly the same issue with anything developed in Unity; the engine is constantly checking to see if there's any input from keyboard or mouse and all that "looping" takes CPU 

Well that's remarkably lame on Unity's part. Kind of what I suspected though.

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Yeah, I know right - Chewy may be able to tweak it for performance at some point once development has been completed,  Unity cross-compiles content for Windows 32 and 64, Android and MacOS - he doesn't have a physical Mac to test on and uses a virtual machine - so the hardware getting hot wouldnt be something he'd be aware of.

I have a feeling it changed in Unity 2017 as I've seen a number of people talking about it being an issue since 2017 - Unity appears to have evolved to be more of a 3d game engine than the 2d it used to be.