Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+2)

I have some criticism that you should really take into account.

1:  The double jump is inconstant, sometimes you can't do it.

2: The revolver is better than every other weapon in damage and accuracy so here are my weapon fixes:

          a: Make the revolver have perfect accuracy so it is best for ranged              combat, but reduce its fire rate.

          b: Reduce the damage and accuracy for the rifle, but give it better              fire rate (If you want make it so it looses accuracy the longer you                hold down the trigger)

          c: Increase the damage and range of the shotgun, it is outclassed                by every weapon even in close range

3: Add a low performance mode, the fps was very inconstant on my lower end computer and dipped constantly from 100 to 20 fps. My fix would be to add a frame rate cap of 60fps to avoid dips and make it more smooth.

4: Have an option to reduce camera and weapon bob. The game induced motion sickness after only a few minutes.

5: Add some weapon knockback to dead enemies. When you kill a walker its head sort of just pops off. Make it fly off in the direction you shot it. If you want, have the decapitated body stumble around a bit before dying.

This may seem harsh, but I really want to see your game do well. Hope you use at least a few of these to make your game even better!

(+2)

good suggestions! I'll definitely take those issues into account. I've actually already managed to fix a couple of them, but I'll do my best to get them all. Hopefully, they should be gone by the next update.

(+2)

adding music and sliding mechanics also a death screen later on would be really nice