It does if you get it on steam. I have a mac.
GamingCanary
Recent community posts
I made sure to play this before watching the video, so I didn't know everything there is, but here is what I have to say:
1: The rocket jump is cool, but it's the best weapon. You should either give it a cool down, give it a firing arc, or make enemies immune. (BTW you could rip off the shoulder mounted stuff in DOOM)
2: Add the option to remove reflections, AO, bloom, and normal maps (if possible) it would let people like me play the game in full resolution.
3: I should be able to swap weapons with the scroll wheel.
Other than that its a great improvement over the previous. Keep it up!
BTW, this is a weird idea but what if your heath and ammo came from the same bar? Then you could balance stuff by having it make you vulnerable. The you would regain it with heath packs or punching enemies or something. I think it would fit the arcady feel it has so far. But if you lean into a level based design its not needed.
I have a list of stuff you should fix:
1: Set the graphics settings to medium by default
2: When Necrons spawn in the game freezes for half a second
3: More particles! When the head of a Necron falls off it looks great! Add some around Necron shots, sparks when an hit lands, ect. (if you want have the scarabs explode when they die)
4: The bolter rounds don't explode
5: The bolter has no reload, the pistol does
6: Chansword just swings, make it more like the chainsaw in Doom 2.
But that's about it, you made a great MVP (minimum viable product) so just keep working till its done!
I have some criticism that you should really take into account.
1: The double jump is inconstant, sometimes you can't do it.
2: The revolver is better than every other weapon in damage and accuracy so here are my weapon fixes:
a: Make the revolver have perfect accuracy so it is best for ranged combat, but reduce its fire rate.
b: Reduce the damage and accuracy for the rifle, but give it better fire rate (If you want make it so it looses accuracy the longer you hold down the trigger)
c: Increase the damage and range of the shotgun, it is outclassed by every weapon even in close range
3: Add a low performance mode, the fps was very inconstant on my lower end computer and dipped constantly from 100 to 20 fps. My fix would be to add a frame rate cap of 60fps to avoid dips and make it more smooth.
4: Have an option to reduce camera and weapon bob. The game induced motion sickness after only a few minutes.
5: Add some weapon knockback to dead enemies. When you kill a walker its head sort of just pops off. Make it fly off in the direction you shot it. If you want, have the decapitated body stumble around a bit before dying.
This may seem harsh, but I really want to see your game do well. Hope you use at least a few of these to make your game even better!