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The art for this game is rather great. Everything about the character looks fluid and eye popping right away. This is a great start to what could be an interesting game, but that's where my problem is right now, it's only a start. I really do hope you take the time to flush this out further so that there's reason for the dodge roll and hide options to exist. Also see about trying to see if you can have the action buttons in more comfortable spots. A and X are in awkward spots on the keyboard personally to play an action oriented game like this. Overall, it looks great, and with some work, it seems like it can be something special. 

(1 edit)

Thanks for the feedback! I was going to give the dodge and hide options a functionality but ran outta time haha. Though, this game jam was also a motivator for me to work on a completely different aspect of my larger project, which IS Static Breakage (though this would be a rather incomplete demo of it ;)). You can see my twitter media @skaiseal to see other parts of my game that I was making but yeah I’m looking forward to seeing my project be completed one day!

Also thanks for feedback on controls, I’ll try to make it more easy to access on keyboard (especially since roll and hit will be important in the game haha). I was just playing hollow knight and quickly defaulted for those controls, my bad!!