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A jam submission

Static Breakage [DEMO]View game page

[ALT+ENTER TO FULLSCREEN] A solo project that is slow in development ecksdee (Made by me, i.e. Dr.PepperFan in discord)
Submitted by Everlit — 32 minutes, 16 seconds before the deadline

Play game

Static Breakage [DEMO]'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.5943.594
Visual/Audio Design#14.8754.875
Mechanics/Game Design#23.5003.500
Creativity#33.3753.375
Completeness#72.6252.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice character controller mechanics.  Next up is adding more level to explore and enemies to kill :D

It's a marathon!

Submitted

The overall movement (dodging especially) feels really fluid. Makes you want more content so that you can use the abilities to their fullest!

(You still should've used Godot)

Host(+1)

bro i feel really bad for that rock

(+1)

The art for this game is rather great. Everything about the character looks fluid and eye popping right away. This is a great start to what could be an interesting game, but that's where my problem is right now, it's only a start. I really do hope you take the time to flush this out further so that there's reason for the dodge roll and hide options to exist. Also see about trying to see if you can have the action buttons in more comfortable spots. A and X are in awkward spots on the keyboard personally to play an action oriented game like this. Overall, it looks great, and with some work, it seems like it can be something special. 

Developer (1 edit)

Thanks for the feedback! I was going to give the dodge and hide options a functionality but ran outta time haha. Though, this game jam was also a motivator for me to work on a completely different aspect of my larger project, which IS Static Breakage (though this would be a rather incomplete demo of it ;)). You can see my twitter media @skaiseal to see other parts of my game that I was making but yeah I’m looking forward to seeing my project be completed one day!

Also thanks for feedback on controls, I’ll try to make it more easy to access on keyboard (especially since roll and hit will be important in the game haha). I was just playing hollow knight and quickly defaulted for those controls, my bad!!