The animation is so smooth. Nice work, was there more then that first screen? I'm not sure if I was stuck or not.
Viewing post in Walter Nate Timeline Agent jam comments
You're not missing anything. This isn't much more than a test bed for character moment and abilities with a start screen added to it. When it became clear that my work on improving the brawl module wasn't going to be in a playable state in time for the deadline, I spent the last few days frantically getting something simple to submit. I worked right up to the wire trying to get a custom enemy, and rough level layout, but I ran out of time and had to submit what I had finished.
I'll flesh it out a little more in the coming weeks.