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This is one of the most polished game for this game jam in my opinion. Controls are hard to master but really fun when you get to know them. Really good job and I can see that you have quite a lot of rapid prototyping skills!

Thanks! :)   I've been spending a lot of energy trying  to hone the "Skill-requirement" for controlling these physics-type games.  There is a lot of technique that isn't physically based behind  what makes the "Mario Jump" feel good - same is true for these rigidbody playground types.  There's a lot of drag and force control stuff going on behind the scenes in this one.