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Oxygen Bar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #1 | 4.286 | 4.286 |
Audio | #1 | 4.286 | 4.286 |
Gameplay | #2 | 4.000 | 4.000 |
Overall | #2 | 4.286 | 4.286 |
Visuals | #2 | 4.286 | 4.286 |
How well does the game fit the themes? | #7 | 4.429 | 4.429 |
Did you make it in 3 hours (put 5 by default) | #10 | 4.429 | 4.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Less than 3 hours, new kittens prevented accurate time tracking
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Comments
This is one of the most polished game for this game jam in my opinion. Controls are hard to master but really fun when you get to know them. Really good job and I can see that you have quite a lot of rapid prototyping skills!
Thanks! :) I've been spending a lot of energy trying to hone the "Skill-requirement" for controlling these physics-type games. There is a lot of technique that isn't physically based behind what makes the "Mario Jump" feel good - same is true for these rigidbody playground types. There's a lot of drag and force control stuff going on behind the scenes in this one.
Very nice drifting movement and art!
The level was a little big and it was sometimes hard to find the spaceship again. You could add an arrow to show where the spaceship is or have a rope to tether the astronaut to it.
Lol yea, there was a rope and a grapple (that thing attached to the top of the ship) initially, wasn't going to happen in under 3 hours sadly, so we simplified the heck out of the gameloop.
Really great game, don't know how you managed to do this in 3 hours :o gg !
Slowly but surely building out the rapid-prototyping tools! : ) Don't need to keep re-writing the "Here's how you track the score!" code n' such heh. Helps a ton that my better-half is an amazing artist!